#ifndef COLLISIONRAY_H
#define COLLISIONRAY_H

#include "Collider.hpp"

class CollisionRay : Collider {
    private:
        glm::vec3 direction;
        glm::vec3 startPosition;

    public:
        CollisionRay(glm::vec3, glm::vec3);

        glm::vec3 getDirection();
        glm::vec3 getStartPosition();
};

#endif // COLLISIONRAY_H
